Alfheimr

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Alfheimr
Capital Geffen
Form of Government Monarchy
Ruler(s) Archon Isidore Duchamps & Archon S. Edgard Olivier
Legal System Diarchic Kritarchy (Agnatic-Cognatic)
Official Language(s) Ljosalfar
Population 300,000 97% Fae
Official Religion(s) Fidele
Literacy 85%
Technology Level Middle Ages (French)
Major Imports Metals, Coal
Major Exports Magical Goods, Enchanted goods, Wine
Natural Resources Grapes,Lumber, Magical resources

Alfheimr is a sovereign state containing most of the western half of the main continent. Alfheimr is run by the courts and controls the Great Geffen Lake and it's surrounding forests. The country has the highest literacy rates on the continent, owing this fact to the Fae obsession with magic. It consists of Geffen and the ruins of Glastheim. It borders The Kingdom of Rune to the east and Dokkalfheimr in the south.

Contents


Geography

Much of Alfheimrs territory is taken up by the Great Lake surrounding Geffen, the largest on the continent. The area not taken up by the lake is taken up by plains that slowly develop into densely wooded areas. The lake and land itself is very fertile, allowing the Fae to support themselves independently.

Lake Geffen

Largest and Deepest lake on the continent, the lake supports a well developed ecosystem and produces large amounts of food as well as being quite the idyllic spot to camp or picnic.

Geffen Tower

Once a magic school, the tower has been adorned with Fae sculpture and redesigned into the Fae Courts making it an iconic mark on the horizon. As an icon of victory for the Fae, and as a reminder of failure for Humanity(a quality also enjoyed by the Fae).

Cities

Geffen

What was once a city of magic for humanity has been repurposed as a meager reconstruction of Glastheim. The iconic mage tower replaced with the Courts and the magic library burnt and replaced with what could be scavenged from the Glastheim Archives.

Glastheim

While technically ruins, Glastheim is still in remarkable shape. Though a thousand years of neglect has done serious damage, the sacking of Glastheim was not as successful as Niflheim and many of the buildings and statues still stand cracked and overgrown. Glastheim lies only a short distance to the west of Geffen

Economy

Alfheimr has an economy based on stringent mercantilism. Most of the countries money is made from the export of magical goods, enchanted objects and artwork, while imports are scarce and strictly regulated, with embargoes placed on Rune & Payon. The natural fertility of the land may be the sole reason this is possible, as if the Fae had to work any harder to grow their crops, they would assuredly crack under the pressure and begin the import of crops.

The Alfheimr economy is both aided and hindered by the Fae obsession with high class goods. For example, given the choice between two identical loaves of bread, but told one is "finely crafted", it is most likely the Fae will return home with his overpriced bread just before raving about the superior taste.

Religion

Fae are not an overtly religious people, this aspect often falling to the wayside in socialite settings. Most Fae just assume every other Fae in the room is some sort of religion and moves on to more interesting topics such as the vintage of the wine being served or the quality of the art at the gallery. That is not to say they are atheistic, far from it. Fae are however first and foremost, worshipers of themselves with Fae religion being as narcissistic as themselves, often calling the Fae the perfect creation of the Gods while all other races -excluding Leprechauns, who are thought of as a rather large mistake- were made for the Fae amusement.


Government

ALfheimr is a Kritarchy, meaning it is ruled by the judges. More specifically, the Judges of the two Fae courts, The Seelie, the democratic council and The Unseelie, the military council. Both courts are headed by an Archon who rule cooperatively each one specialized in their field and keeping one another in check. Below the Archons are their Magistrates that act as the advisory board for the Archons, as well as a Supreme Court when the case merits it. After the magistrates are the Judges who handle the common day criminal cases and requests for arrest. In Alfheimr guard positions are much more academic in nature, as one needs to be legally qualified to judge if an arrest would be lawful or not.

Law

In Alfheimr, there is no written or codified laws, judges judge cases based on evidence, precedence and circumstance on case-to-case basis and their word is law. Arrests are made when they are formally requested through the legal system, or if caught in the act made immediately, but if proven innocent, the accused must be paid restitution for wrongful arrest. The study of Law in Alfheimr is much more philosophically inclined, where instead of studying what is considered legal and what is not, aspiring Magistrates must study ethics, philosophy and criminal psychology in order to make informed decisions.

Military

While not strong in a traditional sense, the Fae military is a highly magical force that is capable of holding it's own in any engagement as long as enemy infantry can be kept at a distance making heavy infantry and cavalry a significant problem for Fae. A mostly anti-personal force the Fae do not employ much heavy or siege weapons but are capable of destroying enemy heavy weapons with well applied fire magic.

Notable Organizations

Culture

Glastheim, the centre of art and culture for decades. All the major art movements, musical genres and fashion trends found their origins in Glastheim with an opposing counterculture for each springing up in Payon not for the love of Glastheim, but for the hate of it. This era ended along with the city during the Glastheim Incident. The Fae now carry much less influence in the cultural world from their seat in Geffen with the foreign cities of Al de Baran, Alberta and Lighthalzen taking the cities place. Even now that it does not carry weight any longer, Fae are very protective of their culture and refuse to accept the new wave cultures coming from foreign scenes. The Fae are very protectionist and elitist of their culture very slow to accept it as no longer modern.

The culture itself is marked by a love of architecture, fine arts and wine. While this may seem as the pinnacle of class, the Fae culture puts little value in hardwork. The Fae idea of effortless luxury often leads to high depression, unemployment and drug use in Fae youth who find they are not talented enough to pursue the Fae idea of high class luxury.

History

Fae history before The Great War is largely unknown. While Glastheim used to house a very large, and very complete historical archive, it was burnt to the ground as restless human troops finally entered the besieged city. Now, much of Fae history is skewed by having been written down from memory of the survivors, with heavy nationalsit and anti-human ideals. The writings that survived and can be recovered are few, far between, and extremely valuable.

After taking Geffen for themselves, the Fae began a period of celebration as almost ever other nation in Midgards entered the period known as "The Terror". While every nation fell prey to hysteria of a future Fae dictatorship and great economic downturn, the Fae were saved by their high morale and the gold taken in war reparations. Though in fact not doing much better then any other country, the Fae used all their looted gold to keep the country afloat, and to produce propaganda to keep the front they could conquer the world at any time.