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The Ljosalfar (meaning "Light Elves") are a race of magically inclined beings characterized by pointed ears, large, vestigial, bug-like wings and very light complexions with dark hair. Along side their Sister race, the Dokkalfar, they are the second most common race of Midgard. Ljosalfar builds vary, but strongly lean towards tall and willowy builds. Ljosalfar eye colour is always on the light end of the spectrum, however their hair is more often than not a dark colour, a pitch black being very common. Their wings are naturally translucent, however as they are useless for flying, they may have designs cut or dyed into them as a form of extreme body modification. Often called "Fae", usually in areas where "Ljosalfar" is considered too hard to pronounce, meaning they are called Fae by essentially everyone.



Fae are tall, graceful and very light creatures. This is however, relative to their large heights. While on their tall slender frames it does not seem like much weight, the average Fae does not weigh much less than the average human. It must be made understood that while light, Fae are not light enough to fly, and their wings made unusable a long time ago. Fae wings are now simply decoration, vestigial remnants of days past. It is said a lot can be said about a Fae based on the condition of their wings, as ripped and punctured wings show the signs of hard life or combat, wings in perfect condition often mean high social status and wealth. Fae reach maturity at about 20-23 years of age

Mentally, Fae are quite egotistical and perfection obsessed. Evidence of this is their long time shared grudge with humanity, and their ancient city of Glastheim. Before it's fall, the city was a marvel to look at, and yet, technology never moved forward, as Fae do not care much for function, only form. Fae can be both benevolent friends, and malevont enemies, depending on who you cross and how many connections they have.

Average Height: 6'-7'

Average Weight: 125-170 pounds

Average Lifespan: 180-200 years

Magical Affinity: High


As culture and history of a race depends on the area they are from, see the individual country pages for more information on those subjects:

  • Alfheimr: A kingdom run by two hereditary seats of power and the Seelie and Unseelie Courts.


Fae are a race of High magic affinity, this means that Fae can perform feats of magic with little or no formal training. This does not mean a novice Fae could defeat a Human who has been training for years, it means that Fae are naturally attuned to magic and can perform simple spells naturally, and learn more difficult spells easier. Magic that a Fae can naturally cast is usually flashy, but effective.


Fae religion tends to reflect on those who follow it, Fae-centred and highly concerned with the law.


  • Humans: Humans and Fae have an intense animosity for one another. While humans see Fae as fragile and layabouts who waste their long lifespan and lack decisiveness, Fae resent humans for the destruction for their Glastheim homeland, and consider them too headstrong, imperialistic, and quick to act. Unlike the Trolls, the Fae have not been so quick to forgive humanity after the Great War as their egotistical nature increases the anger they feel over their "Beautiful city's" destruction. Humans meanwhile, believe (and rightly so) that the Fae were who both proposed and convinced the Trolls to go to war with humanity, starting the Great War.
  • Trolls: Fae and Trolls have a complicated history. While they are both aware and acknowledge the two are sister races, they have not always gotten along. Before the Great War, The two in fact tried to avoid eachother as much as possible, the Trolls seeing Fae as snooty, and the Fae seeing Trolls as unrefined. After the war, however, the Fae were grateful of the Troll support and Trolls equally grateful for the Fae giving them land to call their own in the spoils of war. Today, Dokkalfar and Ljosalfar still considered eachother unrefined and snooty respectively, but do so amicably as friends.
  • Changelings: Fae are highly distrustful of Changelings, they believe that to have such a powerful innate magic ability such as shapeshifting, Changelings must have a secret they are safeguarding that caused it. Changelings on the other hand, do not dislike Fae, but believe that they lack balance, putting too much stock on unimportant matters. This compounded with almost zero trade and tourism, does not lead to animosity, but neither does it lead to cooperation.
  • Hobs: Fae do not see Hobs as enemies, as that would mean conceding they are equal. Fae believe Hobs to be lesser magic creatures, more of a constant thorn in their side than an nemesis. This further enrages Hobs, who have a burning rage against elves that has lasted centuries. Before the Great War, The Fae tried to conquer the Hobs on multiple occasions, and on many occasions successfully conquered small parts of their land killing or enslaving many Hobs before the hostile fauna and extreme civilian opposition drove them out, only to return to try again. Fae called this "attempting to civilize Payon". Hobs called it Genocide.